Struck by a Kendo Stick
Strike: Foreign Object
Cannot be reversed by the cards titled Elbow to the Face, Double Digits, or Triple H’s Reverse Neck Breaker.
SV: 1
F: 6 D: 5
“Turnabout is fair play folks. Looks like he’s dreaming of a Singapore Cane! Ha, Ha!” – Jerry “The King” Lawler
Superkick
Strike
When successfully played, +5D if played after a 5D or greater maneuver.
F:0 D: 5
“What precision! A devastating strike!” – Jim Ross
Superplex
High Risk / Reversal: Special
Can only be reversed by cards that specifically reverse the card titled Superplex.
As a maneuver, must be played after the card titled Throw Into the Corner Turnbuckle.
As a reversal, reverse the card titled Superplex or any High Risk maneuver played after the card titled From the Top Rope and end your opponent’s turn.
F: 18 D: 15
Sustained Damage
Mid-match Reversal: Special
Can only be played if your opponent plays a maneuver and you do not reverse it from your hand; does not end opponent’s turn.
When this card is in your Ring area, you may discard any number of cards from your hand whenever you must overturn cards from damage to reduce the damage by 2 for each card discarded. You may not discard any further cards once you have begun to overturn cards from your Arsenal.
Unique
F: 0 D: 0
able! Table! Table!
Action: Foreign Object
Can only be played after a successfully played 4D or greater maneuver.
When this card is in your Ring area, you may put this card in your Ringside pile and your next Grapple maneuver played this turn is +8D and +1 Stun Value, and your opponent’s Reversals to it are +4D.
When successfully played by the Dudley Boyz, you may put 1 Grapple maneuver from your Ringside pile into your hand.
F: 6 D: 0
Tag in Partner
Action
You may draw 1 card and your partner is now the active player and may begin his turn.
(Tag Team Only Symbol)
“There’s the hot tag!” – Kevin Kelly
Tag Out
Mid-match Action
Can only be played if your Fortitude Rating is greater than your opponent's Fortitude Rating.
Your partner is now the active player and may begin his turn.
(Tag Team Symbol Only)
F: 5 D: 0
Taunt the Fans
Pre-match Event: Heel
At the end of the Pre-match phase, you may search your Arsenal for 1 non-unique card, reveal it to your opponent, put it into your hand, shuffle your Arsenal, and randomly discard 1 card.
There Are Two Things You Can Do: Nothing, and Like It.
Reversal: Action
Reverse any Action card and end your opponent’s turn.
Your opponent may draw up to # cards, where # is equal to the reversed Action’s printed Fortitude Value.
“Send him back to Badstreet, USA!” – guest commentator Michael “P.S.” Hayes
Throw Into the Corner Turnbuckle
Action: Set-up / Reversal: Special
As an action, if your next card played this turn is a Strike it is +6D or if it is a Grapple your opponent’s reversal will be +12F.
As a reversal, may only reverse the card titled Throw Into the Corner Turnbuckle. Opponent must discard 1 card. You end your opponent's turn; and if your next card played on your turn is a Strike it is +6D or if it is a Grapple your opponent’s reversal will be +12F.
Tilt-a-Whirl Powerslam
Grapple / Reversal: Special
As a maneuver, can only be played after the card titled Irish Whip or Gut Wrench. Can only be reversed by unique Reversal cards or by Reversal cards that specifically reverse a maneuver if that maneuver is played after the card titled Irish Whip.
As a reversal, reverse any maneuver played after the card titled Irish Whip and end your opponent’s turn.
F: 13 D: 12
Trailer Park Trash!
Action: Heel
You may put 1 non-unique card from your Ringside pile into your hand. Your opponent may put 1 non-unique card from his Ringside pile into his hand.
When this card is in your Ring area, ignore the word “face” in the text of the cards titled Kissing Up to the Stinkin’ Fans.
Trash Talkin’ Interview
When this card is in your Ring area, you may place it in your Ringside pile as a Mid-match Action and choose any 4 cards in your Ringside pile and shuffle them back into your Arsenal.
Turn the Match into a Pier Six Brawl
When played by Rikishi or X-Pac, this card is -4F.
Draw 1 card.
When this card is in your Ring area, your Strike maneuvers are +2D.
active
Turn the Tide
Action: Face
Playable only if your Fortitude Rating is less than your opponent’s Fortitude Rating. Your next maneuver this turn, can be played as if you have your opponent’s Fortitude Rating and it cannot be reversed.
“He’s tougher than a two-dollar steak!” – Jim Ross
Turn Up the Heat
You must discard a Reversal card from your hand. If your next card played this turn is a Maneuver card of 5D or less, it cannot be reversed. After you play your next card this turn and apply damage, end your turn.