Offer Handshake
Action: Face
Draw up to 3 cards and then discard 1 card.
F: 2 D: 0
“I’m putting my hand out, son, shake It.” – Stone Cold Steve Austin
Old School Wrestling Match
Pre-match Event
Your opponent’s next Pre-match card played reads as blank text. When played their card has no effect and should be placed in their Ringside pile.
Unique
F: 0 D: 0
Over Sell Maneuver
Reversal: Special
Cannot be played by Stone Cold Steve Austin, Undertaker, Deadman Inc, Kane, Tazz, The Rattlesnake, or Big Poppa Pump.
Can only be played after a successfully played maneuver.
Blank that maneuver’s text and end your opponent’s turn. The maneuver does its normal damage, regardless of overturned Reversal cards. Draw up to 2 cards.
Over the Top Rope
Mid-match Action: Set-up / Reversal: Special
Cannot be reversed by the card titled Just Bring It!
As an action, can only be played after a successfully played 5D or greater maneuver or the card titled Jockeying for Position. Your next card played this turn is considered to be played after the card titled Throw Opponent Out of the Ring.
As a reversal, reverse the card titled Jockeying for Position and end your opponent’s turn. At the beginning of your next turn, your first card played is considered to be played after the card titled Throw Opponent Out of the Ring.
When successfully played, choose one: your opponent discards 3 cards or overturns 6 cards.
F: 10 D: 0
Partner Interference
Reversal: Special: Heel
If played from your hand and if you are an “inactive” player of your team; reverses any type of maneuver. End your opponent’s turn. Play proceeds with your partner’s turn.
(Tag Team Only Symbol)
F: 5 D: 1
“Hey, would someone wake up the Ref!” – Jim Ross
Pick Your Spots
Cannot be played if the card titled First to Tap Out Match is in your Ring area.
Choose one of the following: Strike, Grapple or Submission. When this card is in your Ring area, your Maneuver cards of the chosen type are +1D and your Maneuver cards of the other types are –1D.
Pump Kick
Strike
Cannot be played by the Brothers of Destruction.
Cannot be reversed from your opponent’s hand if this is the first non-Pre-match card played of the game.
SV: 1
F: 0 D: 4
“He’s outta the gate, and stompin’ a mud hole in ‘em!” – Jim Ross
Puppies! Puppies!
Action
Shuffle up to 5 cards from your Ringside pile into your Arsenal.
Then draw 2 cards.
F: 14 D: 0
“Puppies! Puppies! Oops… my attention was elsewhere JR, what just happened?” – Jerry “The King” Lawler
Rikishi Superstar Card - SS2
Starting Hand Size: 6
Superstar Value: 4
Superstar Ability:
Once during each of your turns you may discard 2 cards and then search your Arsenal for 1 Maneuver card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
Ring General
Mid-match Action
Can only be played if your Superstar Value is greater than your opponent’s Superstar Value or if you have more cards in your hand than your opponent.
When this card is in your Ring area, during your Draw Segment draw an additional 2 cards and then put 2 cards from your hand at the bottom of your Arsenal.
F: 16 D: 0
Ring Steps
Action: Foreign Object
When successfully played, you must discard 1 card from your hand, put the top 2 cards of your Arsenal into your Ringside pile, and end your turn.
When this card is in your Ring area, on your turn, you may place it into your Ringside pile. Your opponent must then discard 5 cards and overturn 10 cards from his Arsenal to his Ringside pile. He may ignore the effects of Ring Steps by discarding the card titled Step Aside from his hand.
Roar for the Fans - SS2
Draw 2 cards. If your next card played this turn is a maneuver it is +3D.
F: 7 D: 0
“He’s building up for something big folks, I can feel it down in my bones!” – Jim Ross
Roll Out of the Ring
Discard up to 2 cards and then put the same number of cards from your Ringside pile into your hand.
Roll Out of the Way
Action / Reversal: High Risk
As an action, shuffle this card into your Arsenal and draw 1 card.
As a reversal, when overturned, reverse any High Risk maneuver and end your opponent’s turn.
“Oh, that’s a huge miss!” – Jim Ross
Rolling Takedown
Reversal: Grapple: Special
Can only reverse a Grapple that does 7D or less. End your opponent’s turn.
# = D of maneuver card being reversed. Read as 0 when in your Ring area.
F: 1 D: #
“Great move, using his opponent’s momentum against him!” – Jim Ross
Running Bulldog
Grapple
Cannot be reversed when played after a successfully played 8D or greater maneuver.
When successfully played by Chris Jericho or Raven, you may draw 1 card.
F: 12 D: 8
“Not gonna do much for his looks, ha!” – Jerry “The King” Lawler
Running Clothesline
If played after the card titled Irish Whip, may only be reversed by an opponent’s reversal card overturned while applying damage.
Add 1D for every maneuver with the word “Clothesline” in the title in your Ring area.
F: 15 D: 10
“He almost took his fool head clean off!” – Jim Ross
Running Lariat
Cannot be reversed by the card titled Elbow to the Face.
Reversals to this card are +2D.
If reversed from your opponent’s hand, if the first card played on his next turn is a maneuver, it cannot be reversed.
F: 0 D: 6
Samoan Drop
When successfully played, opponent must discard 1 card.
“Can you hear the air rushing out of him?” – Michael Cole