Indian Strap Match
Pre-match Stipulation
Cannot be played by Chyna.
When this card is in your Ring area, any player must discard 1 card from his hand in order to play a non-Set-up Action card from his hand. The card titled J.R. Style Slobber-knocker cannot be played.
Active
F: 0 D: 0
Inverted Body Block
High Risk / Reversal: Special
As a maneuver, can only be played after a successfully played 4D or greater maneuver. On your opponent’s next turn, he cannot play actions.
As a reversal, reverse any card that would remove any number of cards from your Ring area and end your opponent’s turn.
F: 5 D: 5
“Unorthodox but effective.” – Jim Ross
Irish Whip
Action: Set-up / Reversal: Special
As an action, if your next card played this turn is a Strike maneuver, it is +5D.
As a reversal, reverse the card titled Irish Whip and end your opponent’s turn. At the beginning of your next turn, your first card played is considered to be played after the card titled Irish Whip. If it is a Strike maneuver, it is +5D.
F: 5 D: 0
Iron Will
Action / Reversal: Special
Cannot be played by The Rock.
As an action, discard this card, shuffle up to 2 cards from your Ringside pile into your Arsenal that are not titled Iron Will. Draw 1 card.
As a reversal, if overturned from your Arsenal, reverse the cards titled Sleeper, Claw, Clutch Onto Opponent, Apply Illegal Leverage, Indian Deathlock, or Test of Strength and end your opponent’s turn.
It’s Showtime!
Pre-match Event
If it is the first turn of the game, you may reveal your hand to your opponent before his Draw Segment, then overturn the top 2 cards of your Arsenal and put them into your Ringside pile. End your opponent’s turn.
J.R. Style Clubberin’
When this card is in your Ring area, once during each of your turns you may discard 1 card and then shuffle 2 Maneuver cards from your Ringside pile into your Arsenal.
J.R. Style Slobber-knocker
Action
When this card is in your Ring area, if your Fortitude Rating is less than your opponent’s Fortitude Rating, your opponent cannot play actions, unless they are Set-ups or Run-ins.
F: 2 D: 0
“… business is definitely about to pick up!” – Jim Ross
Japanese Buzzsaw - SS2
You must discard 1 card and your next card played this turn cannot be reversed.
F: 7 D: 0
“It seems when Tajiri gets rolling he’s an Asian powerhouse that’s hard to stop.” – Michael Cole
“Ya think so?” – Tazz
Jockeying for Position
As an action, if your next card played is a Grapple maneuver, declare whether it will be +4D or your opponent’s reversal to it will be +8F.
As a reversal, may only reverse the card titled Jockeying for Position. If so, you end opponent’s turn; and if your next card played on your turn is a Grapple maneuver, declare whether it will be +4D or your opponent’s reversal to it will be +8F.
F: 4 D: 0
“Who’s in control in there?” – Jerry “The King” Lawler
Just Bring It!
Reversal: Action: Face
If played from your hand, reverse any ACTION card if that card is not the first ACTION card played this turn by your opponent. It is unsuccessful, goes to his Ringside pile, has no effect. Look at your opponent’s hand and discard any ACTION cards you find. End your opponent’s turn.
If played by The Rock, draw 1 card.
“Just bring it!” — The Rock
Kane Superstar Card - SS2
Starting Hand Size: 7
Superstar Value: 2
Superstar Ability:
Before your Draw Segment, your opponent overturns 1 card.
Kick
Strike
When successfully played, you must take the top card of your Arsenal and put it into your Ringside pile.
F: 0 D: 5
“Kick ‘im, yeah, kick ‘im again!” – Tazz
Kissing Up to the Stinkin' Fans
Reversal: Special: Heel
Reverse any Face Action card if it is the second one played this turn OR if opponent has five or more Face cards in his Ring area. End opponent's turn.
When played, search your Arsenal and put any 1 card in your hand, then shuffle your Arsenal.
“For this crowd, we put our heart and soul into that match!” — Jeff Hardy
Knee Smash
High Risk
Can only be played after a successfully played 4D or greater maneuver.
When successfully played, overturn 1 card.
F: 4 D: 9
“What unbelievable accuracy!” – Michael Cole
Knee to the Gut
Reversal: Strike
Reverse any Strike maneuver of 7D or less and end your opponent’s turn.
# is equal to the reversed maneuver’s Damage, read as 0 in your Ring area.
F: 1 D: #
“Just when he thought he was in…he’s out!” – Tazz