Blindsided Control
Reversal: Action
Can only be played from your Ringside pile.
When played from your Ringside pile, reverse any non-unique Action card and end your opponent’s turn. Remove all Action cards in your Ringside pile from the game.
F: 11 D: 0
Military Slam
Grapple: Heat
SV: 1
F: 11 D: 12
Double Underhook Power Bomb
F: 4 D: 7
Lariat
Strike: Heat
Snap Neckbreaker
F: 0 D: 4
“My God! He could have a crushed larynx!” – Jim Ross
Spinning Kick
I Already Warned You
Reversal: Special: Heat
When played from your Ringside pile and when your Fortitude Rating is equal to or less than your opponent’s Fortitude Rating, reverse any Action card if it is not the first Action card played this turn or reverse any card if it is not the first or second card played this turn and end his turn.
F: 0 D: 0
Leave Me Alone
When played from your Ringside pile, reverse any non-Set-up Action card and end your opponent’s turn. Search your Arsenal for 1 Maneuver card without text, reveal it to him, put it into your hand, and shuffle your Arsenal. On your next turn, if your first card played is not a maneuver without text, discard your hand and end your turn.
F: 9 D: 0
Spontaneous Combustion
Pre-match Event
At the end of the Pre-match phase, you may search your Arsenal for 1 Heat card, reveal it to your opponent, put it into your Ringside pile, and shuffle your Arsenal.
When this card is in your Ring area, your Heat maneuvers are +1D.
Spectacular Ring Entrance!
Mid-match Action: Face
Can only be played when the regular game sequence begins and you start the game on your turn. This must be the first card you play. You may take up to 4 cards from your starting hand, shuffle them into your Arsenal and redraw the same number of cards.
Backslide
Grapple / Reversal: Strike
As a maneuver, can only be played after a successfully played 5D or greater maneuver.
As a reversal, reverse any Strike maneuver and end your opponent’s turn.
When successfully played, if your Fortitude Rating is at least 20F greater than your opponent’s Fortitude Rating, or if the Stun Value in your Ring area is at least 5 greater than the Stun Value in your opponent’s Ring area, you win the game via Pinfall victory.
(Restricted Modification Symbol)
F: 5 D: 1