Running Lariat
Strike
Cannot be reversed by the card titled Elbow to the Face.
Reversals to this card are +2D.
If reversed from your opponent’s hand, if the first card played on his next turn is a maneuver, it cannot be reversed.
F: 0 D: 6
Turn Up the Heat
Mid-match Action
You must discard a Reversal card from your hand. If your next card played this turn is a Maneuver card of 5D or less, it cannot be reversed. After you play your next card this turn and apply damage, end your turn.
F: 0 D: 0
Diving Takedown
High Risk / Action
As a maneuver, can only be played after a successfully played maneuver.
As an action, this card is -5F and -10D, discard this card, draw 1 card, and your opponent discards 1 card.
SmackDown! logo
F: 10 D: 10
There Are Two Things You Can Do: Nothing, and Like It.
Reversal: Action
Reverse any Action card and end your opponent’s turn.
Your opponent may draw up to # cards, where # is equal to the reversed Action’s printed Fortitude Value.
F: 5 D: 0
“Send him back to Badstreet, USA!” – guest commentator Michael “P.S.” Hayes
SmackDown! #1 Announcer Funaki (TB) - SS3
Pre-match Event
At the end of the Pre-match phase, draw 3 cards and then put 3 cards in your hand on the top or the bottom of your Arsenal.
Active
Old School Psychology
Pre-match Event: Face
When this card is in your Ring area, your opponent cannot play the card titled Old School Wrestling Match and when he plays a Backlash deck card, he discards 1 card.
Fan Appreciation Day!
Mid-match Action: Face
Choose any 2 cards from your Ringside pile and shuffle them into your Arsenal.
Your next card played this turn is -#F, where # is equal to your Superstar Value.
Dirty Low Blow
Mid-match Strike: Heel
Can only be played when your Fortitude Rating is less than your opponent’s Fortitude Rating.
Cannot be reversed from your opponent’s hand.
SV: 1
F: 0 D: 2
Panic Throw
Mid-Match Grapple
Can only be played when your Fortitude Rating is less than your opponent’s Fortitude Rating. Can only be played with a printed F:0 Strike maneuver of printed 3D or less from your hand. He cannot play the card titled Over Sell Maneuver immediately after you play these cards.
Unless both maneuvers are reversed when played, both are considered successfully played and both go into your Ring area. Unless both cards are reversed, your turn continues.
(Restricted Modification Symbol)
F: 0 D: 3
Hold the Phone!
Reversal: Special
Reverse any Hybrid card and end your opponent’s turn.
F: 2 D: 0
Reach for the Ropes
Reversal: Submission: Face
Reverse any Submission maneuver (including the card titled Clutch Onto Opponent) and end your opponent’s turn. You may draw 1 card.
“He broke another hold!” … “But in even more style!” – Michael Cole & Tazz
Chained Heat
Action: Chain / Reversal: Special
As an action, discard this card and then shuffle up to 2 other Chain cards from your Ringside pile into your Arsenal.
As a reversal, reverse any Chain card or Heat card and end your opponent’s turn. If the reversed card is a Chain card, you do not need to discard 2 cards in order to reverse it from your hand. If the reversed card is a Heat card, it is removed from the game.
Grab the Ref
Mid-match Action / Reversal: Special: Heel
As a reversal, can only be played when an effect your opponent controls is modifying your Reversal cards. Your Reversal cards are unaffected by Fortitude modification for the rest of the turn.
When this card is in your Ring area, when your opponent plays a Reversal card, you may draw 1 card and then discard 1 card.
Tilt-a-Whirl Powerslam
Grapple / Reversal: Special
As a maneuver, can only be played after the card titled Irish Whip or Gut Wrench. Can only be reversed by unique Reversal cards or by Reversal cards that specifically reverse a maneuver if that maneuver is played after the card titled Irish Whip.
As a reversal, reverse any maneuver played after the card titled Irish Whip and end your opponent’s turn.
F: 13 D: 12
Unexpected Turn of Events
Reversal: Grapple
You cannot pack this card when you are packing the card titled Escape Move.
Reverse any Grapple maneuver of 7D or less and end your opponent’s turn. When his Superstar Value is 4 or greater and also greater than your Superstar Value, the maneuver may be of 10D or less.
Draw 1 card.
Permanent
F: 0 D: 1
Gut Wrench
Action: Set-up / Reversal: Special
As an action, put 1 Grapple maneuver from your Ringside pile into your hand. If your next card played this turn is a Grapple maneuver, your opponent’s Reversal card to it is +10F.
As a reversal, reverse the card titled Gut Wrench and end your opponent’s turn. He discards 1 card. At the beginning of your next turn, your first card played is considered to be played after the card titled Gut Wrench. If it is a Grapple maneuver, his Reversal card to it is +15F.
F: 8 D: 0
Double Underhook Back Breaker
Grapple
When successfully played, you must put 2 cards from your hand on top of your Arsenal.
F: 0 D: 7
“That’s a brutal way to start any match, folks!” – Jim Ross