Ankle Lock
Submission
When successfully played, your opponent discards 1 card.
F: 0 D: 2
“He’s gonna tap! He’s done!” – Jim Ross
Apply Illegal Leverage
Submission: Heel
Can only be played after a successfully played Submission maneuver.
When this card is played, it is considered to have the same effects (not the same damage) as the previously played Submission maneuver. If the card Maintain Hold is played after this card, refer to the previous Submission initially played.
F: 3 D: 7
Back Rake
Strike / Reversal: Strike: Heel
Cannot be played if the card titled First to Tap Out Match is in your Ring area.
As a maneuver, if your next card played this turn is a Strike or Submission maneuver, it cannot be reversed.
As a reversal, reverse any Strike maneuver and end your opponent’s turn. If the first card you play on your next turn is a Strike or Submission maneuver, it cannot be reversed.
F: 7 D: 1
Backlash!
Mid-match Reversal: Special
Only playable if your Fortitude Rating is less than your opponent’s Fortitude Rating and your opponent has successfully played a maneuver against you this turn.
Reverse any Strike, Grapple, or Submission maneuver and end your opponent’s turn.
F: 0 D: 3
Bad to the Bone
Reversal: Special
Reverse any Maneuver or Action card played by your opponent and end your opponent’s turn.
You may put 1 non-unique Maneuver card from your Ringside pile into your hand.
Unique
F: 15 D: 0
“Now you see what happens when you try something in my yard….” – The Undertaker
Battling the Voices
Action
If played by Mankind / Cactus Jack / Dude Love, this card is –5F.
Reveal the top 5 cards of your Arsenal, put 2 of the revealed cards into your hand and put the rest into your Ringside pile.
F: 5 D: 0
“Excuse me, incoming message from the home base.” – Al Snow
Brainbuster
Grapple
If successfully played against Stone Cold Steve Austin, he must discard 2 cards.
SV: 1
F: 9 D: 8
“Looked like a suplex - then he just dropped him on his head! I like it!” – Tazz
Break the Hold
Reversal: Submission
Reverse any Submission maneuver and end your opponent’s turn.
F: 0 D: 0
“He’s gonna get outta it! He’s reaching for the side rope.” – Jim Ross
Charismatic Style
Action: Face
Put 1 non-unique Action or non-unique Maneuver card from your Ringside pile into your hand. If it is not the next card you play this turn, end your turn.
When successfully played by Kurt Angle, the card does not have to be non-unique.
Choke Hold
When successfully played, opponent must discard 1 card.
F: 6 D: 5
“Hey, ref, stop him, that’s an illegal hold!” – Jim Ross
Clutch onto Opponent
May only be reversed by the card titled Clean Break.
The card titled Maintain Hold cannot be played after this card.
F: 0 D: 1
“If only he could keep this going, somehow maintain this hold, he’d win for sure!” – Kevin Kelly
Commission–er Rules!
Look at your opponent’s hand.
If you find any REVERSAL cards you may choose 1 and your opponent must discard the card chosen.
F: 4 D: 0
Dirty Low Blow
Mid-match Strike: Heel
Can only be played when your Fortitude Rating is less than your opponent’s Fortitude Rating.
Cannot be reversed from your opponent’s hand.
Discus Punch
Strike
Reversals to this card are +2D.
F: 7 D: 9
“Ow! Is that legal?” – Jerry “The King” Lawler
Don’t Hate da Playa, Hate da Game!
Action / Reversal: Special: Heel
Cannot be reversed when your opponent is Triple H or when you have the card titled Managed by Theodore Long in your Ring area.
As an action, discard 3 cards and then put 3 cards from your Ringside pile into your hand.
As a reversal, reverse any card that would cause you to discard any number of cards and end your opponent’s turn.
F: 7 D: 0
Double Leg Takedown
When successfully played, you may draw 1 card.
“It will knock the wind out of your sails.” – Michael Cole
Double Underhook Back Breaker
When successfully played, you must put 2 cards from your hand on top of your Arsenal.
F: 0 D: 7
“That’s a brutal way to start any match, folks!” – Jim Ross
Drop Toe Hold
When successfully played, you may take 1 card in your opponent’s Ring area and put it into his Ringside pile.
F: 9 D: 5
“An old school maneuver that you sometimes need to get yourself back into the match…” – Jim Ross
Elbow to the Face
Reverse any maneuver of 7D or less and end your opponent’s turn.
Escape Move
Reversal: Grapple
Reverse any Grapple maneuver and end your opponent’s turn.
Eye Rake
Strike / Reversal: Grapple / Heel
As a maneuver, when successfully played, if the next card you play this turn is a Strike or Grapple, it can not be reversed.
As a reversal, can reverse any Grapple maneuver and ends your opponent’s turn. If the first card you play on your turn is a Strike or Grapple maneuver, it can not be reversed.
Face-buster Suplex
When successfully played, you may put 1 High Risk maneuver card from your Ringside pile into your hand and then put 1 card from your hand on top of your Arsenal.
SV: 2
F: 11 D: 9
““In other words, FACEPLANT! Looks like he’s had a few too many already, ha, ha!” – Jerry “The King” Lawler
Fan Appreciation Day!
Mid-match Action: Face
Choose any 2 cards from your Ringside pile and shuffle them into your Arsenal.
Your next card played this turn is -#F, where # is equal to your Superstar Value.
Flying Topé
High Risk / Reversal: Special
As a maneuver, can only be played after a successfully played 5D or greater maneuver or the card titled Throw Opponent Out of the Ring. Discard any number of cards and your opponent discards the same number of cards.
As a reversal, reverse the card titled Roll Out of the Ring and end your opponent’s turn.
F: 10 D: 9
From the Top Rope
Action: Set-up
Can only be played after a successfully played Strike or Grapple maneuver.
Search your Arsenal for 1 High Risk maneuver, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. If your next card played this turn is a High Risk maneuver, you can ignore the “Can only be played after…” text, it is +3D and +1 Stun Value.
Fully Loaded!
Mid-match Action
If your opponent’s Fortitude Rating is greater than yours, this card is F: 8; if your opponent’s Fortitude Rating is less than or equal to yours, this card is F: 15. When played, choose one: If you have no cards in your hand you may draw up to 4 cards OR shuffle any 4 REVERSAL cards from your Ringside pile back into your Arsenal.
F: 8/15 D: 0
Givin’ ‘em High Fives
Pre-match Event: Face
You must take the top 5 cards from your Arsenal and put them into your Ringside pile. At the end of the Pre-match phase, choose any 1 card in your Ringside pile and add it to your starting hand.
Greco-Roman Holiday!
Mid-match Grapple
Cannot be reversed by the card titled Backlash. Can only be played after a successfully played Grapple maneuver.
F: 5 D: 5
Hair Pull
When successfully played, you may look at your opponent’s hand; and if you next card played is a grapple maneuver, your opponent’s reversal to it will be +8F.
“I know you’re enjoying this, Paul!” – Jim Ross
Headlock Takedown
When successfully played, opponent must draw 1 card.
F: 0 D: 5
“Great amateur move!” – Jim Ross
Iron Will
Action / Reversal: Special
Cannot be played by The Rock.
As an action, discard this card, shuffle up to 2 cards from your Ringside pile into your Arsenal that are not titled Iron Will. Draw 1 card.
As a reversal, if overturned from your Arsenal, reverse the cards titled Sleeper, Claw, Clutch Onto Opponent, Apply Illegal Leverage, Indian Deathlock, or Test of Strength and end your opponent’s turn.
J.R. Style Clubberin’
Pre-match Event
When this card is in your Ring area, once during each of your turns you may discard 1 card and then shuffle 2 Maneuver cards from your Ringside pile into your Arsenal.
Just Bring It!
Reversal: Action: Face
If played from your hand, reverse any ACTION card if that card is not the first ACTION card played this turn by your opponent. It is unsuccessful, goes to his Ringside pile, has no effect. Look at your opponent’s hand and discard any ACTION cards you find. End your opponent’s turn.
If played by The Rock, draw 1 card.
“Just bring it!” — The Rock
Kay-Fabe
Look at the top 5 cards of your Arsenal. You may choose to put them in any order on top of your Arsenal or shuffle your Arsenal. Then look at opponent’s hand. You may choose to let him keep that hand or else he shuffles it back into his Arsenal and redraws the same number of cards. Finally, look at the top 5 cards of your opponent’s Arsenal. You may choose to put them in any order on top of his Arsenal or shuffle his Arsenal.
Kick
When successfully played, you must take the top card of your Arsenal and put it into your Ringside pile.
“Kick ‘im, yeah, kick ‘im again!” – Tazz