Inferno Match
Action
When this card is in your Ring area, whenever any player successfully plays a card in his Ring area, that player takes the top card from his Arsenal and puts it into his Ringside pile. (This occurs after all other card effects.)
If played by Kane, you may draw 1 card.
F: 1 D: 1
“It’s an inferno!” – Michael Cole
Irish Whip
Action: Set-up / Reversal: Special
As an action, if your next card played this turn is a Strike maneuver, it is +5D.
As a reversal, reverse the card titled Irish Whip and end your opponent’s turn. At the beginning of your next turn, your first card played is considered to be played after the card titled Irish Whip. If it is a Strike maneuver, it is +5D.
F: 5 D: 0
No Chance in Hell
Reversal: Action
Reverse any Action card played from your opponent’s hand and end his turn.
F: 12 D: 0
“Pack your bags, You’re Fired!” – Vincent K. McMahon
Just Bring It!
Reversal: Action: Face
If played from your hand, reverse any ACTION card if that card is not the first ACTION card played this turn by your opponent. It is unsuccessful, goes to his Ringside pile, has no effect. Look at your opponent’s hand and discard any ACTION cards you find. End your opponent’s turn.
If played by The Rock, draw 1 card.
F: 0 D: 0
“Just bring it!” — The Rock
No Sell Maneuver
Reversal: Special
Can only be played by Stone Cold Steve Austin, Undertaker, Deadman Inc, Kane, Big Show, Al Snow, Hollywood Hulk Hogan, Brock Lesnar, The Rattlesnake, and Big Poppa Pump.
When played from your hand, reverse any maneuver and end your opponent’s turn. Discard 2 cards.
Over Sell Maneuver
Cannot be played by Stone Cold Steve Austin, Undertaker, Deadman Inc, Kane, Tazz, The Rattlesnake, or Big Poppa Pump.
Can only be played after a successfully played maneuver.
Blank that maneuver’s text and end your opponent’s turn. The maneuver does its normal damage, regardless of overturned Reversal cards. Draw up to 2 cards.
Reach for the Ropes
Reversal: Submission: Face
Reverse any Submission maneuver (including the card titled Clutch Onto Opponent) and end your opponent’s turn. You may draw 1 card.
“He broke another hold!” … “But in even more style!” – Michael Cole & Tazz
Unexpected Turn of Events
Reversal: Grapple
You cannot pack this card when you are packing the card titled Escape Move.
Reverse any Grapple maneuver of 7D or less and end your opponent’s turn. When his Superstar Value is 4 or greater and also greater than your Superstar Value, the maneuver may be of 10D or less.
Draw 1 card.
(Restricted Modification Symbol)
Permanent
F: 0 D: 1
Hebner Calls It
Reversal: Special: Face
Reverse any Run-in Action, Heel Action, or Foreign Object card played from your opponent’s hand and end his turn.
“The referee isn’t going to allow that!” – Michael Cole
Gut Wrench
As an action, put 1 Grapple maneuver from your Ringside pile into your hand. If your next card played this turn is a Grapple maneuver, your opponent’s Reversal card to it is +10F.
As a reversal, reverse the card titled Gut Wrench and end your opponent’s turn. He discards 1 card. At the beginning of your next turn, your first card played is considered to be played after the card titled Gut Wrench. If it is a Grapple maneuver, his Reversal card to it is +15F.
F: 8 D: 0
Giving Away the Business
Action / Reversal: Special: Heel
As an action, search your Arsenal for any 1 card, put it in your hand, then shuffle your Arsenal. Reveal your hand to your opponent.
As a reversal, reverse any Action card that would allow your opponent to draw one or more cards.
F: 10 D: 0
That’s Enough Out of You!
If your Fortitude Rating is less than your opponent’s Fortitude Rating, reverse any card if that card is not the first or second card played this turn by your opponent. End your opponent’s turn.
“That’s one way to shut him down.” – Jonathon Coachman
Not Today, Pal!
Reverse any non-unique Mid-match Maneuver card, any non-unique Mid-match Action card or any card with “J.R.” in the title being played by your opponent. It is unsuccessful, goes to his Ringside pile, has no effect and ends his turn.
“Not a snowball’s chance…” — Jim Ross
Not on My Broadcast!
Action / Reversal: Special
As an action, put 1 Hybrid Maneuver card from your Ringside pile into your hand and end your turn.
As a reversal, reverse any card with the Raw logo and end your opponent’s turn.
SmackDown! logo
Quick Reflexes
Reversal: Strike
You cannot pack this card when you are packing the card titled Step Aside.
Reverse any Strike maneuver of 7D or less and end your opponent’s turn. When his Superstar Value is 4 or greater and also greater than your Superstar Value, the maneuver may be of 10D or less.
There Are Two Things You Can Do: Nothing, and Like It.
Reverse any Action card and end your opponent’s turn.
Your opponent may draw up to # cards, where # is equal to the reversed Action’s printed Fortitude Value.
“Send him back to Badstreet, USA!” – guest commentator Michael “P.S.” Hayes
Attitude Adjustment
If your Fortitude Rating is equal to or less than your opponent’s Fortitude Rating, you may reverse any Grapple or Submission maneuver and end your opponent’s turn.
If played from your hand, the first card played on your next turn is – #F, where # = F of the maneuver being reversed.
Iron Will
Cannot be played by The Rock.
As an action, discard this card, shuffle up to 2 cards from your Ringside pile into your Arsenal that are not titled Iron Will. Draw 1 card.
As a reversal, if overturned from your Arsenal, reverse the cards titled Sleeper, Claw, Clutch Onto Opponent, Apply Illegal Leverage, Indian Deathlock, or Test of Strength and end your opponent’s turn.
Don’t Hate da Playa, Hate da Game!
Cannot be reversed when your opponent is Triple H or when you have the card titled Managed by Theodore Long in your Ring area.
As an action, discard 3 cards and then put 3 cards from your Ringside pile into your hand.
As a reversal, reverse any card that would cause you to discard any number of cards and end your opponent’s turn.
F: 7 D: 0