Chain Finisher
Mid-match Trademark Finisher: Chain
Can only be played after a successfully played Chain maneuver.
When successfully played and damage has been applied, end your turn.
SV: 2
F: 25 D: 15
Moonsault
High Risk
Can only be played after a 6D or greater maneuver.
When successfully played, you may take 1 card from your Ringside pile and put it into your hand. End your turn.
During your opponent’s next turn, he can not play any maneuver cards.
SV: 1
F: 17 D: 10
“She’s putting it all on the line, hoping to put her opponent away!”– Jim Ross
Blindside Slam
Grapple
You may play this card from your Ringside pile.
When played from your Ringside pile, remove all Action cards in your Ringside pile from the game.
F: 16 D: 14
Backslide
Grapple / Reversal: Strike
As a maneuver, can only be played after a successfully played 5D or greater maneuver.
As a reversal, reverse any Strike maneuver and end your opponent’s turn.
When successfully played, if your Fortitude Rating is at least 20F greater than your opponent’s Fortitude Rating, or if the Stun Value in your Ring area is at least 5 greater than the Stun Value in your opponent’s Ring area, you win the game via Pinfall victory.
(Restricted Modification Symbol)
F: 5 D: 1