Cole Calls It Right!
Action: Face
Cannot be played by Tazz.
Name a card, look at your opponent’s hand, choose 1 card you named, and your opponent discards the chosen card.
F: 3 D: 0
“That’s an Arm Drag” – Michael Cole
“Go Figure.” – Tazz
You Feeling Lucky?
Action
Your opponent chooses Strike, Grapple, or Submission. If your next card played this turn is a maneuver of the chosen type, it cannot be reversed.
F: 0 D: 0
“Ha, punk thinks he can call ‘em” – Tazz
Gut Wrench
Action: Set-up / Reversal: Special
As an action, put 1 Grapple maneuver from your Ringside pile into your hand. If your next card played this turn is a Grapple maneuver, your opponent’s Reversal card to it is +10F.
As a reversal, reverse the card titled Gut Wrench and end your opponent’s turn. He discards 1 card. At the beginning of your next turn, your first card played is considered to be played after the card titled Gut Wrench. If it is a Grapple maneuver, his Reversal card to it is +15F.
F: 8 D: 0
Backed by Stephanie McMahon
Shuffle up to 3 cards from your Ringside pile into your Arsenal and your opponent overturns # cards, where # is equal to his Superstar Value.
F: 7 D: 0
“I’m certain you’ll be wearing the gold!” – Stephanie McMahon
Bait Opponent
Action: Heel
Your next maneuver this turn is –6F and your opponent’s reversal to it is +6F.
F: 4 D: 0
“Why don’t you come down here and we’ll see about that, right now!” – Triple H
Giving Away the Business
Action / Reversal: Special: Heel
As an action, search your Arsenal for any 1 card, put it in your hand, then shuffle your Arsenal. Reveal your hand to your opponent.
As a reversal, reverse any Action card that would allow your opponent to draw one or more cards.
F: 10 D: 0
Ring General
Mid-match Action
Can only be played if your Superstar Value is greater than your opponent’s Superstar Value or if you have more cards in your hand than your opponent.
When this card is in your Ring area, during your Draw Segment draw an additional 2 cards and then put 2 cards from your hand at the bottom of your Arsenal.
Unique
F: 16 D: 0
Don’t Mess with the Champ!
Can only be played if your Fortitude Rating is less than your opponent’s Fortitude Rating and you have a Pre-match Title Belt in your Ring area.
Shuffle # cards from your Ringside pile into your Arsenal and draw 2 cards, where # is equal to your Superstar Value.
Throw Into the Corner Turnbuckle
As an action, if your next card played this turn is a Strike it is +6D or if it is a Grapple your opponent’s reversal will be +12F.
As a reversal, may only reverse the card titled Throw Into the Corner Turnbuckle. Opponent must discard 1 card. You end your opponent's turn; and if your next card played on your turn is a Strike it is +6D or if it is a Grapple your opponent’s reversal will be +12F.
F: 6 D: 0
Chained Heat
Action: Chain / Reversal: Special
As an action, discard this card and then shuffle up to 2 other Chain cards from your Ringside pile into your Arsenal.
As a reversal, reverse any Chain card or Heat card and end your opponent’s turn. If the reversed card is a Chain card, you do not need to discard 2 cards in order to reverse it from your hand. If the reversed card is a Heat card, it is removed from the game.